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Manhunt 2 story
Manhunt 2 story













manhunt 2 story manhunt 2 story

It is ostensibly a stealth-action game, and though there are stealth games with better controls and variety of experience out there – Dishonored being just the most recent example – there isn’t one that is so very distinctly Rockstar, an attribute which carries a lot of weight through this sometimes suspenseful, sometimes monotonous experience. Led by companion Leo Kasper, Danny treks from one bleak, dilapidated environment to another, both trying to evade capture and also uncover the circumstances that led him to now. In the game, you play as Daniel Lamb – Gordon Freeman as imagined by David Fincher – who escapes an insane asylum during a riot. The game’s release was less widespread due to ratings issues, and the platforms were limited to the PS2, PSP, and, bewilderingly, the Nintendo Wii. Manhunt 2 came four years later, and it was not without controversy, which seemed to exacerbate its already tortured development. The graphically violent cutscenes were so bad that even the game’s programmers were uncomfortable with the content. Players were encouraged to perform increasingly vile, execution-style murders on drug-addled rednecks, sexual deviants, and people who could only be considered mentally-handicapped, all clad in terrifying and often ironic masks. Amidst complaints that Rockstar Games, developers of the Grand Theft Auto franchise, was turning America’s youth into morally corrupt murder-zombies, the company released a game in which they handed players plastic bags and screwdrivers and just commanded them to kill people. Blake Braddy, reception that the first Manhunt got would make you think it was the opening volley to bring on the apocalypse. Have a game you’d like reviewed? Send us an email. Welcome to Ghosts of Gaming Past - here we’ll be reviewing older horror games, classics and non-classics we missed when they were originally released.















Manhunt 2 story